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45 lines
1.4 KiB
45 lines
1.4 KiB
<html>
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<head>
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<title>pcre2_set_character_tables specification</title>
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</head>
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<body bgcolor="#FFFFFF" text="#00005A" link="#0066FF" alink="#3399FF" vlink="#2222BB">
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<h1>pcre2_set_character_tables man page</h1>
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<p>
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Return to the <a href="index.html">PCRE2 index page</a>.
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</p>
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<p>
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This page is part of the PCRE2 HTML documentation. It was generated
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automatically from the original man page. If there is any nonsense in it,
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please consult the man page, in case the conversion went wrong.
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<br>
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<br><b>
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SYNOPSIS
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</b><br>
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<P>
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<b>#include <pcre2.h></b>
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</P>
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<P>
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<b>int pcre2_set_character_tables(pcre2_compile_context *<i>ccontext</i>,</b>
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<b> const uint8_t *<i>tables</i>);</b>
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</P>
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<br><b>
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DESCRIPTION
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</b><br>
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<P>
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This function sets a pointer to custom character tables within a compile
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context. The second argument must point to a set of PCRE2 character tables or
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be NULL to request the default tables. The result is always zero. Character
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tables can be created by calling <b>pcre2_maketables()</b> or by running the
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<b>pcre2_dftables</b> maintenance command in binary mode (see the
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<a href="pcre2build.html"><b>pcre2build</b></a>
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documentation).
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</P>
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<P>
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There is a complete description of the PCRE2 native API in the
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<a href="pcre2api.html"><b>pcre2api</b></a>
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page and a description of the POSIX API in the
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<a href="pcre2posix.html"><b>pcre2posix</b></a>
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page.
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<p>
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Return to the <a href="index.html">PCRE2 index page</a>.
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</p>
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